P+ - Game & Watch - Action - 0x11a

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
  2. PreviousInterruptAddRequirement((LongtermAccessFloat (0x13) GreaterThanOrEqual scalar(3)))
  3. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement((LongtermAccessFloat (0x13) LessThan scalar(3)))
  5. PreviousInterruptAddRequirement(ButtonNotPressed value(1))
  6. CreateInterrupt { interrupt_id: None, action: 0x11b, requirement: (ButtonPress value(1)) }
  7. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x21))
  8. CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (AnimationEnd) }
  9. PreviousInterruptAddRequirement((LongtermAccessFloat (0x13) LessThan scalar(3)))
  10. Subroutine(0x1785c)
  11. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialLwCatch)
      4. else
        1. ChangeSubactionRestartFrame(SpecialLwCatch)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirLwCatch)
      4. else
        1. ChangeSubactionRestartFrame(SpecialAirLwCatch)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
    4. LoopRest

Exit Script

  1. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }